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My main research project deals with the 2D-3D pose estimation problem. I have
already dealt with this problem during my thesis, but there were lots of
un-answered questions which I want (to start) to answer during my PostDoc.
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The 2D-3D pose estimation problem is visualized in the left image: I assume the knowledge of a
3D object model and observe it in an image of a calibrated camera. The aim is
to estimate the rigid motion (containing a 3D rotation and 3D translation) wich
leads to a best fit between the object model and the image data. I am basically interested in:
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I assume a 2-parametric surface and interpret the three 2D-functions along the
x, y, and z-axes as three 2D signals. I apply a 2D-Fourier transform on these
signals and thus am able to define a low-pass description of free-form
surface models: |
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My example object model consists of 2 free-form surface patches: One for the torso and one for the arms. I then added 10 joints (5 on each arm) and implemented an openGL-viewer for the object. The joints are modeled in terms of twists as elements of se(3) which realize screw motions in SE(3). Special twists are a very nice representation for modeling joints on a manipulator or articulated object. The aim is to estimate the joint angles and the relative position and orientation of the object with respect to the image data. |
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The images show pose results during a longer image sequence. The original image is shown in the upper left frame. The lower left one shows the pose result by transforming and projecting the surface model. The two images on the right visualize the pose results in a virtual environment to verify the pose of the developed algorithm. |