13th Workshop "Theoretical Foundations of Computer Vision"

Human Motion - Understanding, Modeling, Capture and Animation

Schloß Dagstuhl/Wadern (near Saarbrücken/Germany)

June 11 - 16, 2006


Bodo Rosenhahn (Germany), Dimitris Metaxas (USA),
and Reinhard Klette (New Zealand)

Modeling, tracking and understanding of human motion based on video sequences is a field of research of increasing importance, with applications in sports sciences, medicine, biomechanics, animation (avatars), surveillance, and so forth. Progress in human motion analysis depends on research in computer graphics, computer vision and biomechanics. Though these fields of research are often treated separately, human motion analysis requires an interaction of computer graphics with computer vision, which also benefits from an understanding of biomechanic constraints. This seminar will bring together specialists and students from these disciplines, studying and contributing to the subject of human motion analysis from different perspectives. The interdisciplinary character of the seminar will allow to bring people together which normally would not meet at disciplinary conferences.

Eadweard Muybridge (1830-1904) is known as the pioneer in motion capturing with his famous experiments in 1887 called "Animal Locomotion" (Do all feet leave the ground during the gallop of a horse? He used photography to answer the question; see above for a sample of his photos.) The field of animal or human motion analysis has developed into many directions since then. However, human-like animation and recovery of motion is still far from being satisfactory. Various groups are dealing with different aspects of modeling, estimation and animation of human motions. Motivations differ, and define directions of research. Examples of motivations are the analysis of movements for disease detection (hip dislocations, knee injuries etc.), sports movement optimization (ski or high jumping, golf playing, swimming, etc.), the animation of avatars in movies (e.g. Gollum in Lord of the Rings), or the realistic character animation in computer games.

The seminar program will support an exchange between participants by offering a flexible and relaxed schedule. Working groups will be defined by participants on Monday. A joint excurison on Wednesday afternoon will also provide opportunities for discussions.

Understanding human motion is an interdisciplinary field of research. This seminar is intended to focus on this aspect of interdisciplinarity, and to support establishments of future research collaborations. There will be an edited book following the seminar, and all seminar participants will be invited to contribute with chapters. The deadline for those chapters will be in September 2006 (allowing to incorporate results or ideas stimulated by the seminar), and submissions will be reviewed (as normal).

Previous Workshops "Theoretical Foundations of Computer Vision":

12th (2004): Imaging Beyond the Pinhole Camera: proceedings published in 2006 by Kluwer, (ed. K. Daniilidis and R. Klette).
11th (2002): Geometry, Morphology, and Computational Imaging: proceedings published in 2003, LNCS 2616, Springer (ed. T. Asano, R. Klette, Ch. Ronse).
10th (2000): LNCS 2032, published in 2001 (ed. by R. Klette, Th. Huang and G. Gimel'farb).
9th (1998): Evaluation and Validation of Computer Vision Algorithms: proccedings published in 2000 (ed. by R. Klette, S. Stiehl, M. Viergever and K. Vincken), Kluwer, Amsterdam.
8th (1996): Advances in Computer Vision (ed. by F. Solina, W. Kropatsch, R. Klette and R. Bajcsy), Advances in Computing Science, Springer Wien New York, 1997 (ISSN 1433-0113).
7th (1994): Theoretical Foundations of Computer Vision (ed. by W. Kropatsch, R. Klette and F. Solina), Computing Supplement 11, Springer Wien New York, 1996 (ISSN 0344-8029).
6th (1992): Theoretical Foundations of Computer Vision (ed. by R. Klette and W. Kropatsch), Mathematical Research, Akademie Verlag Berlin, 1992 (ISSN 0138-3019).
5th (1990): Theoretische Grundlagen der Digitalen Bildverarbeitung, Mägdesprung/Harz
(no proceedings published).
4th (1988): Theoretische Grundlagen der Digitalen Bildverarbeitung (ed. by R. Klette and W.-D. Klix), Heft 104/88, Technische Universität Dresden, Sektion Mathematik, 1988.
3rd (1986): Digitale Bildverarbeitung (Theoretische Grundlagen) (ed. by R. Klette and W.-D. Klix), Heft 93/86, Technische Universität Dresden, Sektion Mathematik, 1986.
2nd (1984): Methoden und Algorithmen der Digitalen Bildverarbeitung (ed. by R. Klette and W.-D. Klix), Heft 77/84, Technische Universität Dresden, Sektion Mathematik, 1984.
1st (1982): Digitale Bildverarbeitung (ed. by R. Klette and W.-D. Klix), Heft 60/82, Technische Universität Dresden, Sektion Mathematik, 1982.

CITR: last update: 19 May 2006